Was looking at lots of bracers on pinterest and realised making one in SD would be not too bad since that area of the arm is basically just a square wrapped into a cylinder, perfect for SD!
I thought it would be cool but not very practical, but after making it I relised it is super easy to make adjustments and add new elements onto this to procedurally make armor pieces. In the end one would still need to make a low poly to bake to for a game but each one took under a day to make so I am happy with the workflow.
I used a 3d model of an arm and just snipped out a section that was as close to a perfect square wrapped into a cylinder as possible then dropped that into SD. After that I just made the height and layered materials as one would do in SD.