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Stylized Substance Swords

I have been extremely busy so I wanted to breakdown and show some of my old work from about a few months ago.

A while back I started doing more work trying to replicate the workflow of using zBrush matcaps and painting over for texture creation but inside of SD.

WIth this setup I have a matcap generator in SD that applies a matcap to any normal making it pretty easy to produce stylized content entirely inside of SD.

Once the texture is made I simply trace in blender with polygons and model.

Here is a livestream I did going over some of the graph and how I model these out after: https://www.youtube.com/watch?v=t364IYdf26o&t=2232s