A small diorama I made to show trimsheet mapping using curves for things like tenctacles and using a simple decal mask for edge damage in the scene. Trimsheets are one of my favorite things to make becuase they can create large diverse environments with just a few textures. Hope to create a much larger and diverse example in the future with more details.
Window texture is already on gametextures.com and the nautical trim should be up soon once finalized!